Production log Production Index
02 Format

Video Marketing: The Distribution Plan Comes Before the Asset List

Most video is commissioned in the wrong order. An organisation decides it needs a video, has one made, and then works out where to put it. The result is an asset that has to be retrofitted to placements it was never designed for, at a cost that exceeds what planning would have cost.

The productive order reverses that. The distribution plan comes first, and the asset list falls out of it almost mechanically.

The Placement Plan Generates the Asset List

A placement plan states, for each intended position: where the material appears, in what durations and aspect ratios, over what period, and what it is supposed to achieve there.

That document answers the questions production would otherwise have to guess. A piece in a muted feed cannot rely on dialogue. A skippable placement has to earn its first seconds. A page hero autoplay must work silently. A sales conversation can hold a much longer film than a paid placement can. A trade exhibition screen may have no sound at all and needs on-screen text.

Once those are written down, the asset list is a matter of enumeration rather than debate — and its size is known before the shoot rather than after it, which is where most budget disagreements in this field originate.

Shoot Once, Deliver Many

The corollary is that a single shoot should be planned against the whole plan. Coverage is captured for every ratio in it, the shortest version’s essential shot is deliberately made, and the material for the long-form piece and the short cuts is gathered in the same day rather than in three visits.

That is a production decision made from a marketing document, which is precisely why the two conversations belong together at the start.

Separating Durable Content From Perishable Content

Video assets have very different lifespans, and treating them as one category leads to either overspending on things that expire or underspending on things that should last.

Perishable content is tied to something that changes: a date, a price, a campaign, a named individual, a current product version. It is worth producing quickly and cheaply, because its useful life is short by design.

Durable content is about a problem, a process, a method or a subject that does not change annually. It justifies more investment because it will still be working in two years.

The practical discipline is to identify which a piece is before commissioning it, and to keep dates, prices and personnel out of anything intended to be durable. A single spoken figure can expire a film that would otherwise have lasted three years.

What Can Honestly Be Measured

The platforms hosting video report on it, and their numbers are the available evidence. They are also inconsistent with each other, and treating them as comparable is the most common analytical error in this field.

Views are counted differently by each platform, and some count very brief exposures. A view total tells you little on its own and nothing at all across platforms.

Watch time and completion are more informative, because they describe whether people stayed. A short piece with high completion and a long piece with low completion are different outcomes even at the same view count.

Retention curves, where a platform provides them, are the most useful diagnostic available: they show where people left, which is actionable in a way a total is not.

The intended action — a click, a sign-up, an enquiry, a purchase, a download — is what the piece was made for, and it is the number that should carry the most weight when it is available.

Attribution beyond that gets difficult quickly, and honest reporting acknowledges it. A viewer who watched a film in one place and acted somewhere else days later is a real effect that is hard to trace, and claiming precision about it is not analysis.

Structuring a Programme Rather Than a Project

Organisations that get value from video generally run it as a continuing programme rather than as occasional projects, and the structural reason is cost.

A programme establishes a format, a look, a set of templates and a production pattern once, and everything afterwards benefits from that. A series of unrelated projects re-establishes all of it each time, which is why the fourth standalone film costs the same as the first while the fourth episode of a series costs considerably less.

The same logic applies to the material itself. A batch day producing many pieces to a release schedule outperforms a series of single-asset shoots on every measure that matters, including quality, because the setup cost is amortised.

What This Changes About a Brief

Four items, added to a brief, change the outcome more than any production decision.

The placement plan, so the asset list is derived rather than guessed. The intended lifespan of each piece, so durable and perishable material are treated differently. The action each piece is meant to cause, so there is something to measure against. And a single named approver, because a film reviewed by a committee accumulates contradictory notes and each reconciliation costs a round.

What Sets the Cost

The size of the asset list first, since versioning is the largest post-production driver and it is countable in advance. Then shoot days and crew, which are usually fewer than the asset count implies if the day was planned against the plan. Then post-production per asset. Then music and performer usage, scoped to the placement period and territories. Then whether the engagement is a one-off project or an ongoing programme, since the second amortises its setup.

This page states no prices. The checkable references are the destination platforms’ own published media specifications and their documented definitions of the metrics they report. What is comparable across quotes is the asset list, shoot days, per-asset post-production, licensing scope and the programme structure. A quote naming those can be read against another; a single figure cannot.

Questions this page answers

Why should distribution be decided before production?

Because where a video will run determines its length, its aspect ratio, whether it can rely on sound, how it must open and how many versions are needed. A film made without that information is retrofitted afterwards, which is both more expensive and worse than designing for the placement from the start.

What does a placement plan contain?

Where each piece will appear, in what durations and ratios, over what period, and what the piece is meant to achieve in that position. That document generates the asset list mechanically, which is why it is worth writing before any creative work begins.

How is video performance measured?

By whatever the placement's own platform reports — views under its own definition, watch time, completion, and whatever action the piece was meant to prompt. Definitions differ between platforms, so comparing a view on one against a view on another is not a like-for-like comparison and should not be presented as one.

Is a view a useful number?

On its own, no, because each platform counts a view differently and some count very short exposures. Watch time and completion say more about whether the material worked, and the action the piece was meant to cause says most of all.

How long should video assets stay in use?

Longer than most organisations plan for, provided they were made to last. Content tied to a date, a price, a named person or a current product expires with it; content about a durable problem or process keeps working, which is an argument for separating the two at the briefing stage.

What is the most common planning mistake?

Commissioning one film and then discovering it has to serve six placements. The result is one asset cropped and trimmed into shapes it was not designed for, and the cost of fixing that after the shoot exceeds the cost of planning for it beforehand.